Put the plugin in the GFX folder of Project64.This is the file we will be using on Mupen64Plus. Essentially, this requires a computer running Project64 with the GlideN64 graphic plugin which reads the textures and caches them into the HTC file which allows it to run the ROM with the textures faster.
#N64 texture packs download how to#
Here is great tutorial that shows how to convert PNG texture packs into HTC files.
#N64 texture packs download full#
Look for "Use High-Res textures" and "Use High-Res Full Alpha Channel" and set both to TRUE Now look for the "Options" menu and press A be patient!Ĭan you see the intro? Let it RUN! Patient! Now (IF you use the configs from m4xw) press booth sticks and you are in the menu. Start up Zelda (not important which one first! Remeber what *.htc you put into the "cache" folder!) and let it load. Otherwise you will have RAM problems by loading RetroArch from the HB menu! (One at a time not more than one! You have to decide what you want to play) "cores" was missing Thanks to on the "root" of your SD card from the Switch! \retroarch\ cores\system\mupen64plus\cache\ NOT the one from or the one from ! ONLY TESTET with the one from ! You NEED the one from (yes that IS the right format to write a date!)
VERY important ! I use the configs form the Master himselfe provided here: